![]() It should also be mentioned that both the Seraphim and UEF cruisers are equipped with tactical missiles, which are excellent for destroying static targets, such as point defenses, factories, or the occasional unfortunate unit. However, if the need for AA defense arises, they are still versatile in terms of attacking shores. With all that said, a cruiser is not an anti-naval vessel. And finally, Cruisers have the best radar of all naval units except for aircraft carriers, and the best sonar except for the Tempest. In addition, their tactical missile defenses protect other naval vessels from being attacked by tactical missiles by surprise. Their anti-air weapons are literally state-of-the-art, having a tremendous DPS and thus providing great anti-air defense for other naval units. As such, it is best to be supported by other ships, such as submarines and frigates.Ĭruisers are specifically designed as anti-air weapons, tactical missile defenses, and intelligence units. The Aeon T1 Attack Boat, or Shard, is exclusively used for anti-air roles. Although they start losing usefulness when an opponent reaches T2, frigates are the most mass efficient anti-surface naval ship in the game, and it is encouraged to create massive fleets of them until an opponent has a UEF T3 Battlecruiser, which is highly effective against low health units.īecause frigates are direct fire units, they also help in attacking units that hover (which submarines cannot attack) and attacking other ships, as well as shore units in range of its weapons. Do not be discouraged by the name though, although specifically designed as submarine hunters they are still adequate ship hunters due to their armament of torpedoes.įrigates are early shore-bombardment ships, as well as early direct fire ships. Submarine hunters, as the name implies, are designed specifically as submarine hunter killers and as such are generally faster than the submarines. They can only be attacked by torpedoes when underwater, so submarines are perfect for attacking naval units that are either poorly armed with torpedoes, or completely unarmed with torpedoes. Submarines are designed as search and destroy vessel for above water vessels. It will not list "goodies." In other words, if one faction's submarine has torpedo defense, another faction's submarine has anti-air, and another faction's submarine has an exceptional shore bombardment weapon, these differences will not be listed-they are helpful, but there are units specifically designed with these things that are much better for the job. So this page is meant to describe what naval units are specifically designed for. ![]() Usually, goodies do not help the unit to a great extent.) All these goodies can make it difficult to tell specifically what the naval unit is specifically designed for, so you could spend all your hard-earned resources building a specific unit trying to accomplish a specific task, only to find that you could have bought a cheaper unit(s) designed especially for what you wanted to do. (A goodie is an extra feature the unit has that can pose an advantage, but is not what the unit was specifically designed for. Unfortunately, naval units have many "goodies" attached to them, as opposed to land and air units. The anti-air weapon will not help the strategic bomber accomplish its task nor will it help against air-superiority fighters, because air-superiority fighters also have a specific use they excel at-to destroy aircraft, and to do nothing but that. Maybe a strategic bomber has an anti-air weapon, but it's more of a "goodie". They excel at destroying buildings and ground units because they are specifically designed for this purpose. When it comes to Supreme Commander, in most cases, equivalent units share equivalent functions and have a specific purpose-a purpose that the unit, being specifically designed for, excels at.įor instance, strategic bombers are specifically designed to drop a highly-deadly bomb that destroys most units caught inside the bombs radius.
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